![]() ![]() The 3rd phase is called the Guest Step and has you reaping the benefits of the park you built! You collect coins based on the number of stars indicated on every attraction, upgrade, and staff member you have in your park. They seem to be desperate measures only to be taken in emergencies. During my playthroughs, the group never deemed either of the aforementioned two moves as beneficial, and thus never took them. The caveat is that if you don’t complete one, you actually lose points! Lastly, the game also allows you to use this turn to collect 1 coin per attraction you built or even demolish an attraction. Blueprint cards act like personal contracts that you must carry out by the end of the game to earn bonus points. They can also choose to reserve a card from the Market if they deem a card potentially beneficial to another player, or draw cards from either the Blueprint or Park deck. During this phase, players can build attractions from either their hand or the Market, a public selection of cards that all players can see and build from. The 2nd phase, or the Park Step, is generally where the bulk of a round takes place, and has players take 3 to 4 actions, depending if they built a Super Attraction or not. Usually all City cards bring something positive to the table as I haven’t seen a detrimental effect yet in my playthroughs. This can be something like every player gets a free Park card or all upgrades get a discount if you pay another player instead of the bank. The 1st phase is executed simply by flipping a City card, which kind of acts as this round’s “event” that affects all players. Whoever went on a rollercoaster most recently gets to go first, a fitting rule! Built attractions go on the right side of the gate card, with a limit of 5, and hired staff members go on the left side, no limits here. ![]() You might want to build your Super Attraction early, so you can take an extra turn per round, but it costs a whopping 20 coins to construct! The interesting dilemma here is that the longer you put off building it, the cheaper it becomes, because investors put in 5 coins at the end of each round. Every player also receives one Super Attraction card (you still have to build it during a turn), which acts as any other “Attraction” labeled card with the added bonus that if you build it, you can take up to 4 actions in the Park Step. Those who failed to draw said card can redraw until they have at least one. When setting up, every player gets a gate card, 30 coins, and draws 5 cards from the Park deck, with at least 1 of those 5 being an “Attraction” labeled card. To no one’s surprise, the player with the highest score at the end wins the game. Points are tallied up at the end and you are scored on how many attractions you built, how many staff members you hired, how many upgrades you purchased on top of an attraction, how many blueprints you completed, among other miscellaneous scoring criteria. The game is played across 6 rounds with 4 phases to be carried out in each round. ![]() My first game with 3 players lasted about an hour, with each player averaging around 15 to 20 minutes. Funfair actually boasts an incredible amount of depth considering how quickly it can be played. It was a pleasant surprise to discover how easy it is to set up, learn, and play Funfair! Don’t be intimidated by the big box size and high number of moving pieces because there’s an extremely helpful rulebook and handy dandy reference cards for each player. It’s a bit of a bummer not having a solo player mode, but what can you do about it? You’ll build thrilling roller coasters, hire specialized staff members, and construct award winning restaurants to come up on top with the best park ever! Funfair is a 2 to 4 player tabletop game that revolves around building your own personal theme park. Now I actually haven’t played the prior title, but from studying up on the differences between the two games, it seems the designer has simplified and streamlined the gameplay to make the latter more beginner and family friendly. Released in 2021, Funfair is a standalone followup to 2017’s Unfair, a game of conspicuously similar naming. I’m always a sucker for great artwork and the bright, and vibrant illustrations in Joel Finch’s Funfair immediately grabbed my attention when I first laid eyes on it. ![]()
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